Overwatch 2 blev afsløret sammen med et løfte om en større singleplayer-kampagne, samt unikke co-op kampagner, der tilsammen udgjorde den primære grund til at spillet bare måtte have en efterfølger.

Intet af dette blev til noget, og igennem Marvel Rivals har spillet lige så langsomt mistet momentum. Men kan de vinde tilliden tilbage? Lige meget hvad har holdet tænkt sig at sparke 2026 i gang med “something huge”.

I en ny udgave af Director’s Take siger instruktør Aaron Keller, at deres nye tilgang med at sparke hvert år i gang med innovative nye features fungerer, og at de vil gøre det igen:

“At the time, we weren’t sure if we were ready to commit to this annual cadence since it was untested for us. We worried that making changes to the core game could turn people away from it. Fortunately, you’ve reacted pretty positively, so we made plans to do the same thing this year with the release of Perks in Season 15. When I look back at the history of our releases in Overwatch, I think we’ve been too conservative. As we release more game-defining features, it seems to increase your excitement for the future of the game. It does the same for us! Coming away from that lesson, I can now say that we’re happily pursuing this cadence as the general direction for the ‘Overwatch year.'”

Hvad tror du det kan være?

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