Epic Games forsøger stadig at udfordre Steams defacto monopol, og tilbyder eksempelvis fortsat en langt bedre aftale for studier i forhold til hvor meget de kan få ud af at sælge deres spil på Epic Games Store.
Men for mange er Steams monopol nærmest absolut, og de brokker sig blandt andet over Epic Games Launcher, altså det stykke software der lader dig tilgå Epic Game Store, dit bibliotek og mange andre funktioner, ikke er responsivt eller logisk designet nok.
Sjovt nok er CEO Tim Sweeney hurtig til at indrømme dette i et interview med Lex Fridman:
“I think one of the reasons that people characterize the Epic Games launcher as clunky is because the Epic Games launcher is clunky and we need to improve this. There’s a lot of work going on there and, you know, I wish we’d gotten better at addressing quality of life features and prioritize them above all of the other features. Steam has 15 years of built-up work by many of the best programmers in the whole industry working on that. It’s a much larger team working on Steam and a lot more time working on it, so we’ve had to make a lot of prioritization decisions about what do we support with the Epic Game Store and when. A lot of the time, it’s been supporting commercial features like merchandising, offering multiple versions of a game for sale, and offering upgrades from the regular edition to the deluxe edition and other things that partners work. Other priorities have been quality of life and launcher load times and other things. And we’ve not put enough emphasis on the quality of life features. We’ve recognized this very clearly multiple times, and we’ve gone through multiple refactorings. But that’s definitely been a disappointment to us and to a lot of users. One thing it took us a while to realize was it’s not in uniform.”
Epic Games har tidligere slået fast at vejen imod at gøre deres Epic Games Store til en succes allerede er blevet formet, og at de fortsat har et ønske om at udfordre Valve. Om så de kan det vides naturligvis ikke.
<bild></bild>